I joined Axis animation for a couple of months to work on the Halo 4 Infinity cinematics . I worked on organic and hard surface modelling, skin texturing, body and facial blendshapes and anatomy corrections.

Later, they asked me to collaborate in the new Halo for Xbox One, announced in the 2013 E3, I worked as a freelance in the close up hands and the hood.

Halo 4: Spartan Ops

Halo E3 2013